How it works
Pick a game, choose a screen, and play.
Facette handles the setup underneath so the Face can behave like part of the game instead of another window fighting for control.
The three-step loop
The same three steps apply to both current Faces.
Choose a game and a display.
Facette finds your connected Windows displays, checks that the combination of game and display is supported, and opens the Face where you want it. A touch panel gets full control; a regular non-touch second monitor still works well for live state.
Use your existing controls.
Facette loads the supported game's known action list and imports bindings where the game exposes enough information, so the Face reflects what you have actually mapped instead of a blank button grid. Each tap sends one declared control action, not automated input.
Play normally.
Touching the Face sends the mapped action while the game keeps control of focus, the cursor, and the camera. On the tested Elite Dangerous and X4 setups, touching the Face does not warp the cursor, jerk the camera, or make the game lose focus. Live state only shows up where the game actually provides it.
What runs where
Compatibility varies by screen and input, so here is what to expect today.
The first Faces are authored for the Edge at 2560 × 720. This is where the full touch layout looks and behaves as intended.
Live readouts and status information can already run on a normal second monitor without touch. Touch is recommended for the full control experience, but it is not the only useful way to run a Face.
Where a display doesn't support touch, mouse or pointer interaction can work instead, depending on the game. Behavior is validated per game and setup rather than assumed to work everywhere.
Why Facette does not refocus after every touch: refocusing on every tap can cause stutter, audio cuts, and visible interruption. Facette is designed so the game never loses focus in the first place.
Facette is an unofficial project and is not affiliated with, endorsed by, or sponsored by Frontier Developments or Egosoft. Elite Dangerous is developed and published by Frontier Developments, and X4: Foundations is developed and published by Egosoft.
Ready to try it on your own setup?
Tell me what you play and what display you would use, and I will match you to a build.