FAQ
Questions about setup, displays, and game support.
This is the practical stuff: what works today, what still needs testing, and how Facette differs from the other ways people build button panels.
Getting started
What is Facette?
Facette turns a Windows second screen into a game-specific readout and control surface. It shows live state the game exposes and sends the actions you have mapped, without taking focus off the game.
What is a Face?
A Face is the screen Facette draws for one specific game. It brings together the controls, live game state, and information that matter while you play, built around that game and the display you use.
Does Facette automate gameplay?
No. Each deliberate user interaction produces a declared control action. Facette is not a bot or unattended automation system.
Which games are supported?
Elite Dangerous and X4: Foundations, both on Windows.
Facette is an unofficial project and is not affiliated with, endorsed by, or sponsored by Frontier Developments or Egosoft. Elite Dangerous is developed and published by Frontier Developments, and X4: Foundations is developed and published by Egosoft.
Is Facette available now?
Facette is in a free closed alpha on Windows. Selected testers are running signed builds for Elite Dangerous and X4: Foundations, and the early access form is how you get considered for one.
Is the trial free?
Yes. The closed alpha is free, and long-term pricing has not been finalized.
Displays and input
Does Facette only work with the Corsair Xeneon Edge?
No. The first layouts are designed for the Edge at 2560 × 720, but Facette can open on other connected Windows displays. Compatibility and layout quality will vary by screen size while adaptive scaling is still being developed.
Can I use a regular non-touch monitor?
Yes. Live readouts and status information can run on a normal second monitor. Interactive controls need a usable touch or pointer input path.
Is Facette only for touchscreens?
No, but touch gets the fullest experience. Facette runs on Windows displays today: a touch panel gets full control, while a regular second monitor can still show live state without touch. Phone and tablet are not directly supported; a tablet that Windows already exposes as a normal secondary display may work, though that setup hasn't been broadly tested.
Does touching Facette make the game lose focus?
No. Facette runs in a window that does not take focus from the game.
What about the cursor jumping or the camera moving?
That is one of the main problems Facette was built to solve. On the tested X4 and Elite Dangerous setups, touching the Face does not warp the game cursor, jerk the camera, or make the game lose focus.
Does Facette refocus the game after every touch?
No. Refocusing after every touch can cause stutter, audio cuts, and visible interruption. Facette is designed so the game never loses focus in the first place.
Bindings and game data
Does it import my existing bindings?
Facette imports bindings where supported and loads each supported game's known action list, so the controls match what you've actually mapped.
How does a Face control know which key to send?
A Face control is linked to a game action, such as landing gear or travel mode. Facette maps that action to the user's current binding where the game exposes enough information.
Does every Face need live game data?
No. A Face can be useful as a game-specific control surface, an information surface, or both. Facette only displays state as confirmed when the game provides a permitted source for it.
Where does Facette get game information?
Official or clearly permitted sources, APIs, SDKs, journals, or mod surfaces. No process-memory reading, injection, anti-cheat bypass, or packet interception.
How do I know whether a state is live or remembered?
Facette shows which states come directly from the game and marks anything it is only remembering or can no longer verify.
Does it work with HOTAS, controllers, or custom keybinds?
Yes. Facette is meant to complement existing controls, not replace them. Binding support depends on what each game exposes.
Other tools and what comes next
How is this different from Stream Deck or Touch Portal?
Those tools are good at quick button grids. Facette is focused on full-screen, game-specific layouts with larger touch targets, live game data, and stable same-PC touch behavior.
How is this different from GameGlass?
There is some overlap. GameGlass combines game information and touch controls across many devices and games. Facette is currently focused on full-screen, game-specific interfaces for Windows secondary displays, and I want each Face to push deeper into one game's game data and workflows while keeping same-PC touch stable without stealing focus or moving the cursor.
What is Facette Foundry?
Foundry is the planned creation system for building and editing Faces from shared game actions, game-data connections, components, layout kits, and visual skins.
Can I request another game?
Yes. There's a field for it in the early access form, and those requests are what decide which game I look at next.
Still have a question?
The trial form has room for your setup, games, and anything you want Facette to do.