Why I built it
I kept forgetting the keys, so I moved the actions somewhere better.
The first version was a simple row of buttons for X4. After using it for a while, I started reaching for the screen automatically. When the Face was not running, I would catch myself looking for controls there and sometimes could not remember the original keybind.
That was when I realized how much I'd come to rely on it. I also wanted the screen to show what the game was doing, not just send inputs, so live game data sits right next to the controls. Facette is my attempt to make complicated games easier to read and operate without turning them into a generic button grid.