Prepare for a task
Plan what to bring for a Slayer task using your available equipment and preferred approach.
Development
Game information becomes a useful second-screen view, designed around each game.
Connection-aware information
Game information is useful when you know it's current. Ember Vault is designed to show connection status alongside the information you rely on.
Facette's design distinguishes confirmed game state from derived or assumed values. Missing information should stay unknown; a lost connection should clear old readings.
Empty slots and disconnected states should be clear at a glance.
Planned game connection
Equip a platebody in OSRS, and Kaia's body armor will change to plate in Facette. Her weapon and legs will stay unchanged.
Kaia will initially use 2D artwork that changes with your equipped gear. We're also developing a 3D version.
Live equipment matching is in development.
Try the equipment conceptPlanned Intelligence
Showing game state answers what is happening. Planned Intelligence adds context: your task, the equipment you have, and what you want to achieve. Suggestions should make their reasoning visible and leave the choice with you.
Plan what to bring for a Slayer task using your available equipment and preferred approach.
Show which game facts and reference information support a suggestion, and explain its tradeoffs.
Remember your goal and recent progress so you can get back into your session.
Intelligence is planned for after the first OSRS beta.
Where it started
My first version gave me quick access to controls in a space game. I got used to reaching for that screen, then realized I wanted it to show game information too. Facette grew from there.
That changed the question from “what can I put on another screen?” to “what would actually help me while I play?” Ember Vault is the next expression of that idea.