Live game data and controls on the screen you already own

Make your second screen part of the game.

Facette turns a second screen into a live, game-specific instrument panel with controls built in. It reads supported game telemetry, shows what is happening as you play, and lets you act without the cursor jumping, the camera jerking, or the game losing focus. It runs on Windows displays today, with phone and tablet support planned.

The first Faces

Built for the game and the screen.

Elite Dangerous and X4 are the first two games. The current Faces are authored for the Corsair Xeneon Edge, while live readouts can already run on a regular second monitor. Broader screen scaling and direct phone and tablet support are planned.

Videos

See the Face and the game working together.

Two short clips will show the physical touch, the game response, and live telemetry.

Video coming soon

Elite Dangerous in action

Video coming soon

X4: Foundations in action

How it works

Pick a game, choose a screen, and play.

Facette handles the setup underneath so the Face can behave like part of the game instead of another window fighting for control.

Choose a game and screen.
Facette finds your connected Windows displays and opens the Face where you want it. Direct phone and tablet support is planned.
Use your existing controls.
It loads the game action list and imports bindings where supported.
Play normally.
Touching the Face sends the mapped action while the game keeps control of focus, the cursor, and the camera.

Why I built it

I kept forgetting the keys, so I moved the actions somewhere better.

The first version was a simple row of buttons for X4. After using it for a while, I started reaching for the screen automatically. When the Face was not running, I would catch myself looking for controls there and sometimes could not remember the original keybind.

That was when I realized how much I'd come to rely on it. I also wanted the screen to show what the game was doing, not just send inputs, so ship state and telemetry sit right next to the controls. Facette is my attempt to make complicated games easier to read and operate without turning them into a generic button grid.

Working now

The useful parts already work.

The launcher is still being cleaned up, but the full loop is there.

Finds connected displays and opens the Face on the screen you choose Shows live game state, and marks which values come directly from the game versus anything Facette is only remembering or cannot currently verify Runs those live readouts on a regular second monitor even when it is not touch enabled Loads each supported game's action list and imports bindings where supported Shows missing or unmapped actions before you start playing Touching the Face does not warp the game cursor, jerk the camera, or steal focus

What comes next

Deeper data

Each supported game gets richer live data, so a Face can show more of what the ship is actually doing instead of just the essentials.

Device compatibility

Adaptive scaling for more screen sizes, with direct phone and tablet support once the Windows experience is solid.

Facette Foundry

An editor that turns the growing library of game actions, telemetry, and components into an editable first draft, so you can build and reshape a Face without starting from nothing.

Early access

Try the early build and tell me what breaks.

The first trial builds focus on Elite Dangerous and X4 on Windows displays. Tell me what you play, where you would use Facette, and what you would want it to show.

Only your email is required. Everything else helps me choose testers and decide what to build next.

I will only email when there is a build to try. No newsletter.

Your email and answers are used only to choose early testers and prioritize development. They are never sold or shared. Submissions are processed by Formspree. Email support@facette.gg to have your data removed.

Questions

Displays, bindings, telemetry, and supported games.

The FAQ covers the questions people have already asked about hardware, phones and tablets, how Facette compares to other control tools, live game data, and the free trial.

Read the FAQ

Support development

Help me keep building Facette.

Optional support helps cover code signing, test hardware, games, hosting, and the other costs of developing Facette.

Support Facette on Ko-fi