Elite Dangerous
Ship controls, power distribution, status readouts, and live data from the Elite Dangerous journal.
Tap to view full resolutionLive game data and controls on the screen you already own
Facette turns a second screen into a live, game-specific instrument panel with controls built in. It reads supported game telemetry, shows what is happening as you play, and lets you act without the cursor jumping, the camera jerking, or the game losing focus. It runs on Windows displays today, with phone and tablet support planned.
The first Faces
Elite Dangerous and X4 are the first two games. The current Faces are authored for the Corsair Xeneon Edge, while live readouts can already run on a regular second monitor. Broader screen scaling and direct phone and tablet support are planned.
Ship controls, power distribution, status readouts, and live data from the Elite Dangerous journal.
Tap to view full resolutionFlight controls, scanning, ship status, credits, and live data supplied through the X4 connection.
Tap to view full resolutionVideos
Two short clips will show the physical touch, the game response, and live telemetry.
How it works
Facette handles the setup underneath so the Face can behave like part of the game instead of another window fighting for control.
Why I built it
The first version was a simple row of buttons for X4. After using it for a while, I started reaching for the screen automatically. When the Face was not running, I would catch myself looking for controls there and sometimes could not remember the original keybind.
That was when I realized how much I'd come to rely on it. I also wanted the screen to show what the game was doing, not just send inputs, so ship state and telemetry sit right next to the controls. Facette is my attempt to make complicated games easier to read and operate without turning them into a generic button grid.
Working now
The launcher is still being cleaned up, but the full loop is there.
What comes next
Each supported game gets richer live data, so a Face can show more of what the ship is actually doing instead of just the essentials.
Adaptive scaling for more screen sizes, with direct phone and tablet support once the Windows experience is solid.
An editor that turns the growing library of game actions, telemetry, and components into an editable first draft, so you can build and reshape a Face without starting from nothing.
Early access
The first trial builds focus on Elite Dangerous and X4 on Windows displays. Tell me what you play, where you would use Facette, and what you would want it to show.
Questions
The FAQ covers the questions people have already asked about hardware, phones and tablets, how Facette compares to other control tools, live game data, and the free trial.
Read the FAQSupport development
Optional support helps cover code signing, test hardware, games, hosting, and the other costs of developing Facette.